![]() The combat does have a steep, hard learning curve which is more like a spike than a curve. ![]() Weapons also play a very important role and give you an incredible advantage especially against a group of enemies who could easily otherwise very quickly overwhelm you. This causes you to learn the game, learn every enemies’ location, attack pattern, strategy, absolutely everything as whatever age you complete an area at is the age you go into the next area as meaning it’s a very wise decision to master a level going in to the next one at as younger an age as possible to stand a better chance of completing it. If you die 8 times consistently then fall at the age of 30 you will be 38 when you resurrect and so on.Įvery time you age a few years you then hit harder but as a consequence you have lower health up until the age of 70 where any death after this point is a game over where you lose all XP and any skills that haven’t permanently unlocked. Learning through failure, learning by dying which is combined with a resurrection mechanic I haven’t come across before.Įvery time you die, which you will do a lot especially at the start, you can then come back straight away allowing you to continue the fight, however, this does come with a penalty as you age upon death.Įvery time you die you age by 1 year for every consistent death you have so if you’ve died 4 times at age 23 you will then be 27 when you get back up. ![]() SIFU’s combat is pristine, it’s sharp and requires precise timing to take down even basic enemies, never mind the tougher ones but that’s where the beauty of SIFU lies.
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